When I started this lesson I had a loose concept of what augmented & virtual reality is I had NO idea how they applied to the classroom.
The 10 Minute Teacher Podcast was a great introduction to the topic. I learned so much in 10-minutes! Field trips in Google Cardboard sound like a great personal learning experience. I love their points that you need to have someone watching the person that is using the headset to prevent them from walking into a door!
The podcast pointed out some cool things you can do with AR and VR but I really liked the article 10 Reasons to Use Virtual Reality in the Classroom that talks about the WHY of using AR and VR. My favorite reason: Promote curiosity and wonder. Much of my job is working on research projects with the students. Often we use literature as a source of inspiration. It would be great to have a bank of VR experiences to inspire students to want to learn more!
I tried out two apps.
- SkyMap was cool! While this isn’t an area I collaborate with teachers often it was something the students had an interest in and was fun to play with. I can see some of them pulling out their phones at night to identify stars.
- I had heard of using Aurasma for booktalks. Now that it is HP Reveal it has a much more corporate feel to it and is not something I would try to use with my students.
- Google Expeditions is amazing. I will recommend this to one of the science teachers I frequently work with. The students in her class are researching volcanoes in hopes of creating their own volcano with the same elements as the real volcano style. Being able to learn about lava flow and eruption styles in 3D would be amazing! I believe this is a topic that the students would benefit greatly with VR.
Overall I can say I now know the difference between augmented reality and virtual reality and know that I need to keep my eye out for ways to use this in the library classroom. This is new technology to be aware of but I don’t see that I have the ability to implement it at this time.